Online Game Market to Top $13 Billion in 2011
Online game market is expected to top $13 billion in 2011, according to a report by DFC Intelligence. According to DFC, this increase is driven by factors including increase in broadband households and higher PC penetration.
Online game market is expected to top $13 billion in 2011, compared to $3.4 billion in 2005, according to a report by DFC Intelligence.
According to DFC, the factors driving this increase include:
– Increase in broadband households
– Higher PC penetration
– Increase in connected console video game systems
Additional key findings of the report include:
– The leading online game category is expected to be high-end Massive Multiplayer Online Games
– Game genres, including sports, racing and action derive revenue from retail sales with online game play as a free value add.
– Digital distribution will be an important part of online connectivity.
– The focus for such a retail model will be to pay for games online, even though the games are not played online.
– Top online games tend to be successful in markets including Korea, China and the US.
LINKS:
For more information on the report, click here.
For more information on the company, visit DFC Intelligence.
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