Online game market is expected to top $13 billion in 2011, according to a report by DFC Intelligence. According to DFC, this increase is driven by factors including increase in broadband households and higher PC penetration.


Online game market is expected to top $13 billion in 2011, compared to $3.4 billion in 2005, according to a report by DFC Intelligence.

According to DFC, the factors driving this increase include:

– Increase in broadband households

– Higher PC penetration

– Increase in connected console video game systems

Additional key findings of the report include:

– The leading online game category is expected to be high-end Massive Multiplayer Online Games

– Game genres, including sports, racing and action derive revenue from retail sales with online game play as a free value add.

– Digital distribution will be an important part of online connectivity.

– The focus for such a retail model will be to pay for games online, even though the games are not played online.

– Top online games tend to be successful in markets including Korea, China and the US.

LINKS:

For more information on the report, click here.

For more information on the company, visit DFC Intelligence.

 

 

 

 

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